The maps also have a star system where you attempt to reach a certain level of points in order to gain a star from that map. While GW2 played on a flat surface, in GW3 each map is extremely unique and features its very own challenges. With updated graphics and revamped levels, GW3 is even more enjoyable than the first two games combined. 25th, Sierra released Geometry Wars 3: Dimensions onto the Xbox One and Playstation 4 for $14.99 USD. Players competed for the highest scores and followed the leaderboards to maintain their dominance. Geometry Wars 2 brought updated graphics, leaderboards and new game modes to the table and became a bit of a cult classic amongst XBL Arcade gamers. You can also earn blasts that will destroy all of the shapes on the screen, should the game get overwhelming. When destroyed, the shapes drop a geom that will increase your score multiplier. Each shape has its own unique quality and responds on the screen differently. You have to avoid touching the shapes while shooting at them. The premise of Geometry Wars is that you play as a pixelated space ship, moving around your map and shooting at various shapes as they spawn all around you. Geometry Wars gained so much popularity that Bizarre Creations decided to release Geometry Wars 2 for the Xbox Live Arcade on the Xbox 360. Geometry Wars introduced players to a Robotron-type, retro, space-shooting game where you destroyed shapes while avoiding getting hit by them. In the days of the original Xbox, Geometry Wars was part of a bonus mini-game you could play within Project Gotham Racing 2. I had fully intended to write this review earlier, but I have been sucked back into the world of Geometry Wars and I’m having a hard time admitting I have an addiction.
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